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Russia Besieged box art
2004 Ranked #7,681

Russia Besieged

A strategic East Front wargame has commanders manage corps and armies through combat, reserves, rail movement, and weather. Blitzkrieg breakthroughs and encirclements trade unit losses for penetrating momentum.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

3.14/5

Rating

7.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A new Corps/Army level WWII East Front game: The map is about 30" x 44" or, the same size as "Deluxe Bitter Woods". It is a ONE PIECE map, harder board, just like the maps used in The Russian Campaign 4th ed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A new Corps/Army level WWII East Front game: The map is about 30" x 44" or, the same size as "Deluxe Bitter Woods". It is a ONE PIECE map, harder board, just like the maps used in The Russian Campaign 4th ed. and Deluxe Bitter Woods. The complexity is more advanced than both games but the concepts are similar. If you know TRC, you will grasp RB easily. In fact, if you love TRC, this is your next logical progression forward to a more robust game. The things to get used to are: • unit breakdowns • building units up based on steps • Stukas fly from airports (cities/towns), not HQ's • HQ's hold and release reserves • it costs 1 movement point to cross rivers • Leader counters can impact the die • d10 Combat Results Table with step loses • Blitzkreig Combat Results table that sacrifices unit kills for penetration through the enemy line, armor can advance moving through ZOCs to create encirclements • Stukas fly in both impulses but maximums are placed on how many can fly in the second impulse based on weather • larger, more historical Order of Battle • Partisans come in two stages, the deadlier form can be built if the simple form is left on the board unmolested • Lend-Lease is much more accurate and is split into 3 historical entry points • NEW impulse rail movement • NEW revised weather table • NEW revised Play Aid Chart • NEW open turn speial rules • NEW optional rules and enhanced standard rules • and much more

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Art Lupinacci

Artists

1
Art Lupinacci

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) L2 Design Group