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War Between The States 1861-1865 (second Edition) box art
2004 Ranked #12,131

War Between The States 1861-1865 (second Edition)

Grand Civil War game has Union and Confederate commanders manage combat, production, blockade, construction, and politics across major theaters. Weekly turns support a vast campaign from Fort Sumter to Appomattox.

Wargames American Civil War Wargame Hexagon Grid Movement Points

Players

2

Play time

Not listed

Age

12+

Complexity

3.54/5

Rating

7.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

War Between the States, 1861-1865, simulates the American Civil War from the opening shots at Fort Sumter to Lee's surrender at Appomattox. War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War Between the States, 1861-1865, simulates the American Civil War from the opening shots at Fort Sumter to Lee's surrender at Appomattox. War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St. Joseph, Missouri, and from Philadelphia, Pennsylvania, to Jacksonville, Florida. A total of 1400 counters represent various units and game effects. Game turns represent the passage of a week of real-world time, with "cycles" intervening during which players carry out such routines as production, blockade, construction, politics, etc. Each game turn is divided into two player turns, during which one player or the other may move his ground and naval combat units on the map and attack his opponent. The game can be played as a huge campaign using all three maps and simulating the entire war from beginning to end. That requires hundreds of man-hours.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Irad B. Hardy

Artists

3
Larry Hoffman Thure de Thulstrup Joe Youst

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.