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War Between The States 1861-1865 (second Edition) box art

War Between The States 1861-1865 (second Edition)

Players

2

Time

?-?

Age

12+

Weight

3.54

Rating

7.24

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

The game War Between the States 1861-1865 (Second Edition) has a high replayability score, offering a great degree of variability, strategic depth, and scalability. The presence of expansions adds to the replay value, and the player interaction score ensures an engaging experience. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for War Between the States 1861-1865 (Second Edition) is 7 out of 10. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

War Between the States, 1861-1865, simulates the American Civil War from the opening shots at Fort Sumter to Lee's surrender at Appomattox. War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St. Joseph, Missouri, and from Philadelphia, Pennsylvania, to Jacksonville, Florida. A total of 1400 counters represent various units and game effects. Game turns represent the passage of a week of real-world time, with "cycles" intervening during which players carry out such routines as production, blockade, construction, politics, etc. Each game turn is divided into two player turns, during which one player or the other may move his ground and naval combat units on the map and attack his opponent. The game can be played as a huge campaign using all three maps and simulating the entire war from beginning to end. That requires hundreds of man-hours.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Irad B. Hardy

Artists

3
Larry Hoffman Thure de Thulstrup Joe Youst

Publishers

1
Decision Games (I)

Linked items

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