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Pocket Battles: Macedonians Vs. Persians box art

Pocket Battles: Macedonians Vs. Persians

Players

2

Time

?-?

Age

13+

Weight

1.92

Rating

6.79

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is limited emphasis on cooperation.

Replay value

Pocket Battles: Macedonians vs. Persians has a high degree of variability in its gameboard, offering fresh experiences each time. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing for a balance between accessibility and depth. Overall, Pocket Battles: Macedonians vs. Persians has a strong replayability score of 7.95.

Luck profile

Pocket Battles: Macedonians vs. Persians has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

The ancient armies of Macedonia and Persia are yours to command in Pocket Battles: Macedonians vs. Persians, a tile-based war game. You'll fight on three fronts with armies you create for each battle, making every battle a new experience. Each Pocket Battles game depicts two armies. The rules for combat are the same in each Pocket Battles game so you can have armies from different series fighting: Elves vs. Romans! WW2 soldiers vs. Napoleonic forces! It's all possible with Pocket Battles. The basic rules of the game are simple; two armies face each other in battle. The armies are split into three columns and two rows. Players must decide, at the start of the game, how many points they will give to their armies, determining how many points it will take to defeat the opponents army. (At least half of the points). On you turn; you have to choose which faction of your army you will send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just 1 token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round would cost you the number of tokens present on the unit, plus 1. (So if there is one token on you unit, it would cost you two more tokens; if you had three, it would cost you four tokens, and so on). After a round of battle, you may choose to redeploy you units. (Units may move from the back row to the front row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment will not cost you any Order tokens. The battle is over when one army defeats the other. Contents: 60 tiles, 6 dice, 20 wound/order tokens, 2 player aids, 1 set of rules. Macedonians: 1 agema, 2 agriganes, 1 alexandros, 1 argyraspides, 1 chiliarch, 5 cretan archers, 4 hetairoi, 4 hypaspistai, 4 peltasts, 4 pezhetairoi, 2 prodromoi and 1 standard bearer. Persians: 6 archers, 1 baivarapatis, 1 chariot, 1 darius, 2 elephants, 3 immortals, 3 kardaka, 3 levies, 3 median calary, 1 scyted chariot, 2 sparabara, 1 standard bearer and 3 takabara.

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