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Plutôt Mort Que Perse ! box art

Plutôt Mort Que Perse !

Players

2

Time

?-?

Age

12+

Weight

2.45

Rating

5.88

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

The game plutôt mort que perse ! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. It provides deep strategic possibilities and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, plutôt mort que perse ! has a strong replayability score of 7.91.

Luck profile

The final luck score for plutôt mort que perse ! is 7.67 out of 10. This indicates that the game has minimal impact from random elements, with players having substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Plutôt mort que Perse ! (Rather dead than Persian !) depicts the Persian wars in Greece between 490 and 480 BC at three months per turn. Each turn one has a randomly-determined number of action points which one spends by activating individual generals/admirals and their commands. The game also features a number of "strategem" chits, allowing special actions (Treason, Reconnaissance, Storms at Sea, etc). There are three scenarios, covering the Ionian revolt against Persia and each of the two Persian Wars. As with all Vae Victis games, counters must be cut out and mounted, and the rules are in French only (although translations are available online). This issue also includes counters and army lists for Champs de Battaille (for the Normans and Saxons at Hastings) and errata counters for Issue 48.

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Credits

Designers

2
Frédéric Bey Nicolas Stratigos

Artists

3
Didier Bourgeois Christophe Camilotte Giuseppe Rava

Publishers

1
Vae Victis

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