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Optimus Princeps: Les Guerres Daciques box art
2006 Ranked #15,110

Optimus Princeps: Les Guerres Daciques

This operational campaign wargame has commanders spend action points to move armies, attack, siege, recruit, and pursue opposing goals. Alternating activations and seasonal campaigns make every commitment balance conquest, defense, and attrition.

Wargames Ancient Wargame Action Points Point to Point Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.54/5

Rating

7.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Vae Victis #67. Optimus Princeps covers the Dacian Campaigns of Trajanus.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vae Victis #67. Optimus Princeps covers the Dacian Campaigns of Trajanus. From a translation of the rules: At the start of Trajan’s reign, in Europe there remained only three major barbarian peoples against the might of Rome. While the Germans lurked in their woodland labyrinths, and the Sarmatian horsemen fled along the infinite plains of the East, the Dacians, hunkered down in the Carpathian mountains, represented the only sedentary barbarian people in Europe who still resisted the Roman invader. This enemy offered an ideal target because they could not flee unlike the other semi-nomadic peoples. Player's description: The game has a unit scale of 1 Strength Point = 1000 to 2000 men, or 500 to 1000 horsemen. Game Turns are seasonal, the game covering the campaigns between 101-118 AD. The map represents the area in point-to-point style, while the counters must be mounted & cut from card (mostly double sided). The original game is entirely in French, but a full English translation, with player aids, is available. The original French rules cover 10 magazine pages. Units are activated by an Action Point system, alternating between players to move & attack with stacks of counters representing armies. Interception, siege, pillage, recruitment, etc. are all possible during these actions. THEME Roman campaigns on the Danubian limit against barbarians: Dacians, Germans, Sarmatians... 88 to 118 Romans are invaders! barbarians defend or revolt or make raids in the Roman Empire Scenarios - All the reign of Domitian (SOLO RULES) a big big campaign - Trajan wars against Dacians, Sarmatians, Germans, he's the invader (Trajan's column) - Decebal's war against Sarmatians (barbarians vs barbarians) - Hadrian wars against Dacians, Sarmatians, Germans, he tries to save the new roman province of Dacia Romans Goal - honor - conquest dacians kingdom or destroy barbarians camps Barbarian goal - bounty - fight for freedom GAME PLAY - Scales : Operational. A scenario is a campaign - Action Point (different seasons) • SPECIAL - Frozen river - barbarians troops hidden - Eagles of the legion to save - vexillation, legion auxiliary to manage by province - stratagems events chosen by the players • Battle - 4 tactical choices (units in first line can make critical hit but are the first to die) - fire phase - 2 melee phases - pursuit phase • Siege Battle - attack the walls - wait for the surrender - attack the garrison • Bounty - it can boost recruitment and reinforcement - against attrition - you gain it with battle victory, ravage and taxes ...

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Patrick Receveur

Artists

3
Didier Bourgeois Christophe Camilotte Giuseppe Rava

Publishers

1
Vae Victis

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