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Forged In Fire: The 1862 Peninsula Campaign box art
2006 Ranked #11,025

Forged In Fire: The 1862 Peninsula Campaign

This strategic block wargame has opposing commanders fight the Peninsula Campaign and determine the path toward Richmond. Multiple scenarios trace the changing campaign, from the Union advance through the emergence of Lee.

Wargames American Civil War Wargame Point to Point Movement Secret Unit Deployment

Players

2

Play time

Not listed

Age

12+

Complexity

2.14/5

Rating

6.93

Not enough signal Highly interactive Not enough signal

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

from the publisher's website : It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

from the publisher's website : It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season. McClellan is being spurred by politicians and press to use the army he has molded for operations besides drill. McClellan launches a bold flanking maneuver, taking his juggernaut by boat to the tip of the Virginia Peninsula at Fort Monroe. He slowly moves westward towards Richmond. This forces Johnston to react and fight or lose Richmond. The battles at Williamsburg, Fair Oaks, Savage Station, Mechanicsville, Gaines Mill, White Oak Swamp, and Malvern Hill will forever be seared into the memories of the participants. It is here that the Army of Northern Virginia and the Army of the Potomac will be forged in the fire of battle. Forged In Fire is Worthington Games strategic level block game covering this campaign which should have and could have ended the Civil War three years earlier. The game features a mapboard displaying from the Virginia Peninsula to Richmond. It gives players the opportunity to fight the full campaign from McClellans advance to the emergence of Lee. The game includes the complete Peninsula Campaign as well as three scenarios: the Union advance from Fort Monroe to the Chickahominy River, Johnston's attack at Fair Oaks, and the emergence of Lee during the Seven Day's Battles. This game includes map, hardwood counters, labels, rules, dice, and necessary player aids.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

3
Matt Burchfield Grant Wylie Mike Wylie

Artists

2
Sean Cooke Don Troiani

Publishers

1
Worthington Games

Linked items

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