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Forged In Fire: The 1862 Peninsula Campaign box art

Forged In Fire: The 1862 Peninsula Campaign

Players

2

Time

?-?

Age

12+

Weight

2.14

Rating

6.93

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in this game.

Luck profile

The final luck score for Forged in Fire: The 1862 Peninsula Campaign is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

from the publisher's website : It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season. McClellan is being spurred by politicians and press to use the army he has molded for operations besides drill. McClellan launches a bold flanking maneuver, taking his juggernaut by boat to the tip of the Virginia Peninsula at Fort Monroe. He slowly moves westward towards Richmond. This forces Johnston to react and fight or lose Richmond. The battles at Williamsburg, Fair Oaks, Savage Station, Mechanicsville, Gaines Mill, White Oak Swamp, and Malvern Hill will forever be seared into the memories of the participants. It is here that the Army of Northern Virginia and the Army of the Potomac will be forged in the fire of battle. Forged In Fire is Worthington Games strategic level block game covering this campaign which should have and could have ended the Civil War three years earlier. The game features a mapboard displaying from the Virginia Peninsula to Richmond. It gives players the opportunity to fight the full campaign from McClellans advance to the emergence of Lee. The game includes the complete Peninsula Campaign as well as three scenarios: the Union advance from Fort Monroe to the Chickahominy River, Johnston's attack at Fair Oaks, and the emergence of Lee during the Seven Day's Battles. This game includes map, hardwood counters, labels, rules, dice, and necessary player aids.

Editions

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Credits

Designers

3
Matt Burchfield Grant Wylie Mike Wylie

Artists

2
Sean Cooke Don Troiani

Publishers

1
Worthington Games

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