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Quebec 1759 box art
1972 Ranked #3,709

Quebec 1759

This block wargame has Britain and France contest Canada. The French and Indian War becomes a compact strategic battle.

Wargames Wargame Age of Reason Point to Point Movement Secret Unit Deployment

Players

2

Play time

Not listed

Age

12+

Complexity

2.13/5

Rating

6.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Quebec 1759 is a small, simple and short block board-wargame covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Quebec 1759 is a small, simple and short block board-wargame covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with handfuls of blocks to represent the British and French units. This title uses Columbia Games Block system. While there are variations in the rule sets, all of their wargames are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

3
Steve Brewster Tom Dalgliesh Lance Gutteridge

Publishers

2
Columbia Games Gamma Two Games

Linked items

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