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Prussia's Defiant Stand box art
2007 Ranked #8,775

Prussia's Defiant Stand

A card-driven Seven Years’ War game has commanders maneuver Prussia and its rivals through sieges, supply, and battles. Cards can move forces or modify combat, while winter campaigns and hesitant allies create difficult tradeoffs.

Wargames Wargame Age of Reason Minimap Resolution Point to Point Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.63/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1756, Frederick the Great launched a preemptive strike on Saxony and his archenemy Austria, sparking the Seven Years War and pitting the most powerful countries of Europe against the fledgling state of Prussia.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1756, Frederick the Great launched a preemptive strike on Saxony and his archenemy Austria, sparking the Seven Years War and pitting the most powerful countries of Europe against the fledgling state of Prussia. Frederick's gamble nearly destroyed Prussia, but a few stunning victories over numerically superior forces, many delaying actions, British gold, and the timely death of Tsarina Elizabeth of Russia saved Prussia and ensured Frederick's place in history as a great general. Prussia's Defiant Stand recreates the fierce struggle for mastery of Central Europe. Using the well-proven, card-driven action system the game showcases the importance of maneuver, fortresses, sieges, supply, and the potentially costly option of winter campaigning. The countries of Prussia, Austria, France, Russia, and Sweden are represented with units for leaders and artillery, heavy and light infantry, cavalry, Cossacks, and fortresses. Players will have difficult choices in managing their cards as some can be used for "commands" to move units, or used to modify combat odds. The game mechanics reflect the period's focus on maneuver for position and a "Frictions of War" table beautifully models the indecisiveness of many allied leaders. This explains more than anything how the small nation of Prussia was able to withstand the combined weight of the most powerful states of the day. Frederick himself attributed Prussia's survival more to the timidity of allied commanders than to his own actions. This game is available now at www.worthingtongames.com

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Ron Draker

Artists

2
Sean Cooke Anna Dorothea Lisiewska-Therbusch

Publishers

1
Worthington Games

Linked items

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