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Supply Lines Of The American Revolution: The Northern Theater, 1775-1777 box art
2017 Ranked #6,523

Supply Lines Of The American Revolution: The Northern Theater, 1775-1777

This two-player Revolutionary War strategy game has Patriots and Crown forces manage food and war supply to pursue changing victory goals. Open information still supports bluffing, as flexible movement rewards bold logistics while punishing small mistakes.

Wargames American Revolutionary War Wargame Point to Point Movement Dice Rolling

Players

2

Play time

150-180 min

Age

?+

Complexity

2.71/5

Rating

7.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

"Supply Lines of the American Revolution: The Northern Theater, 1775-1777" is a two-player game of supply, logistics, and deceit set during the first three years of the American Revolutionary War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Supply Lines of the American Revolution: The Northern Theater, 1775-1777" is a two-player game of supply, logistics, and deceit set during the first three years of the American Revolutionary War. One player, called the Patriot Player, controls the forces and destiny of the rebellious Americans; the other, the Crown Player, seeks to bring the rebels to their senses. The exact Victory Conditions of the game may vary depending on which historical events the players choose to re-enact. Many aspects of warfare have been abstracted to focus squarely on issues of supply: protecting, moving, capturing, and effectively using it to further your goals and frustrate those of your opponent. Supplies come in two flavors, and are represented on-board by wooden cubes. Food Supply is expended to move your units, and War Supply to fight. There is no hidden information, other than what your opponent intends to do, but flexible movement rules allow for considerable bluffing and misdirection. The game rewards boldness but also punishes the slightest error-- that is, if your opponent is clever enough to capitalize on it.

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
150–180 min
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Amabel Holland

Artists

2
Alexander Krumwiede Ania B. Ziolkowska

Publishers

1
Hollandspiele