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Blood On The Ohio: Washington's Indian War 1789-1794 box art
2018 Ranked #14,730

Blood On The Ohio: Washington's Indian War 1789-1794

Players command opposing forces in a historical territorial conflict, fighting for control of the Ohio region. Simultaneous battles, shifting alliances, raids, and periodic resets keep every campaign unstable.

Wargames American Indian Wars Wargame Events Movement Points

Players

2

Play time

120-180 min

Age

12+

Complexity

3.2/5

Rating

7.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Blood on the Ohio presents the late 18th century struggle between a coalition of Indian tribes led by Little Turtle and the nascent American Army to determine control of the then Ohio territory.

Core mechanisms

Key systems that shape the decisions players make.

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Blood on the Ohio presents the late 18th century struggle between a coalition of Indian tribes led by Little Turtle and the nascent American Army to determine control of the then Ohio territory. Known as the Northwest Indian War, Little Turtle's War and Washington's Indian War, this was the first major challenge to President Washington and his army following the conclusion of the Revolutionary War. Spanning from 1785 to 1795, the conflict grew out of a dispute over territorial boundaries following the war, aggravated by settlers flooding across the Ohio to claim Ohio lands then in possession of Native American nations. The Miami and Shawnee were the principal tribes involved but in time they created a loose alliance with numerous other tribes and together they dealt the U.S. the worst defeat by Indians in the history of our Indian Wars. Washington sent three separate expeditions against them. The first two were handily defeated. The third and final expedition led by General "Mad" Anthony Wayne ended the conflict with his victory at The Battle of Fallen Timbers in 1794. This design is similar to KING PHILIP'S WAR published by MMP in 2010. It is point to point movement, using a three dice simultaneous battle system with variable reinforcements on both sides, special action points, alliances and treaties, and frustratingly undependable American militia. The American army operates out of forts, the Indians out of villages. Every two turns both players enter into quartering which in effect resets the board. Destroyed Indian villages are relocated while additional forts and settlements may be built as the game progresses. Indians raiding is a quick and simple mechanism that adds color to the game. The action is hardly battle-line simple. Engagements are widespread and chaotic with surprises at every turn. Four scenarios are included - one per expedition with a campaign game that encompasses all three. Low counter density with quick and tense game play. Simple to learn.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120–180 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
John Poniske

Artists

1
Bill Morgal

Publishers

1
Compass Games

Linked items

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