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Hawaii, 1795: Kamehameha's War Of Unification box art
2019 Ranked #19,763

Hawaii, 1795: Kamehameha's War Of Unification

This historical campaign wargame has Kamehameha and allied chiefs move armies across the Hawaiian chain and fight for island control. Event cards can bring outside intervention, cannons, extra forces, or tactical advantages that reshape the unification struggle.

Wargames Wargame Age of Reason Campaign / Battle Card Driven Movement Points

Players

2

Play time

60-90 min

Age

?+

Complexity

2.5/5

Rating

6.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Skirmishes, raids, and abortive diplomacy had divided the Hawaiian Islands from one another. In 1795, Kamehameha unified the big island of Hawaii and set out to bring the other islands under one high king.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Skirmishes, raids, and abortive diplomacy had divided the Hawaiian Islands from one another. In 1795, Kamehameha unified the big island of Hawaii and set out to bring the other islands under one high king. This is a two-player game of Kamehameha’s campaign of unification. One player controls the forces of Kamehameha, the other commands the allied chiefs of Oahu and Maui. Movement carries armies along the Hawaiian chain, followed by tactical combat for control of each island. Counters represent warriors, musketeers, pikemen, elite guards, cannons, and canoes. The game mechanics are based on the Ancient Wars system. Cards generate special events, such as intervention by the forces of Kauai, the acquisition of cannons from European powers, or granting one player tactical advantages or additional forces. —description from the publisher

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
60–90 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Chris Alper

Artists

2
Nadir Elfarra Joe Youst

Publishers

1
Decision Games (I)

Linked items

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