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An Attrition Of Souls box art
2020 Ranked #6,752

An Attrition Of Souls

This fast World War I tile-placement game has rival alliances draw and deploy forces from an economic pool. Brutal combat ensures no bloodless victories, so strategic placement is needed to survive Europe’s rapid war of attrition.

Wargames Wargame World War I Deck, Bag, and Pool Building Events

Players

2

Play time

30-90 min

Age

14+

Complexity

2.37/5

Rating

7.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided. "An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
30–90 min
Age
14+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Scott W. Leibbrandt

Artists

1
Bill Morgal

Publishers

1
Compass Games

Linked items

No published linked games yet.