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The Fall Of South Vietnam: A Game Of Combat In South Vietnam – 1973-1975 box art
1981 Ranked #20,087

The Fall Of South Vietnam: A Game Of Combat In South Vietnam – 1973-1975

This two-player strategic wargame has northern forces capture Saigon while southern forces defend it through movement, attacks, and province control. Rising northern control can trigger desertion rolls, making every lost province weaken the defense beyond the battlefield.

Wargames Civil War Modern Warfare Area Movement Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

The Fall of South VietNam: A Game of Combat in South VietNam - 1973-1975 is a two-player Strategic level board wargame on the last two years of the VietNam War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Fall of South VietNam: A Game of Combat in South VietNam - 1973-1975 is a two-player Strategic level board wargame on the last two years of the VietNam War. The Fall of Saigon in the South of Vietnam by the People's Army of Vietnam and the National Liberation Front on April 30, 1975 marked the end of the VietNam War and the start of a transition period leading to the formal reunification of Vietnam into a Communist state. North Vietnamese forces under the command of the General V?n Ti?n D?ng began their final attack on Saigon, which was commanded by General Nguyen Van Toan on April 29, with a heavy artillery bombardment. The Fall of South Vietnam concerns the attempt made by the North to capture Saigon and end the war. The South Vietnamese infantry divisions are trying during the course of this gane to stop and counter the attacks made by the North in order to hold Saigon. The game is played on a 24" X 12" hand painted board and is completed in 8 turns with each turn lasting 30 minutes and correspond to a different season starting with the summer of 1973 and ending in the Spring of 1975 The map has several information on it. The Central Highlands are red and brown and Mekong Delta is mainly Green. The South Vietnam is divided by red borders in twenty different provinces each of which has a provincial capital depicted. Moreover the board is all inclusive with all tables necessary in order to play printed on it. The North is starting the game and then Players alternate turns. The phases if a players turns are as follows: A)The number of units that are available on a players turn are determined by the rolling of a d6 dice B)Movement is made C)Attack phase(Players in the same province have to fight) D)Adjustment Both player have the same rules governing the first three phases.The fourth phase is different though. The North have to move a unit in a province capital in order to gain control and this type of movement is played in this phase The South in the adjustment phase has to total up the number of North Vietnamese-controlled provinces and, if that number is equal to or greater than five he roll on a table for each unit in the South Vietnamese army to see if that unit deserts. Combat occurs simultaneously. Each unit is firing at one other in the same province. If necessary the capital is assaulted if attackers remain.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Neil Zimmerer

Artists

1
Rodger B. MacGowan

Publishers

1
Yaquinto

Linked items

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