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Citadel: The Battle Of Dien Bien Phu box art

Citadel: The Battle Of Dien Bien Phu

Players

2

Time

?-?

Age

12+

Weight

3.08

Rating

7.78

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Citadel: The Battle of Dien Bien Phu has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good level of player interaction.

Replay value

Citadel: The Battle of Dien Bien Phu has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, Citadel: The Battle of Dien Bien Phu has a strong replayability score of 7.9, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Citadel: The Battle of Dien Bien Phu is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to mitigate the effects of luck. However, luck still plays a significant role in the game, and the outcome is a balanced mix of luck and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role in determining the game's outcome.

Overview

Citadel is a two-player game of the battle of Dien Bien Phu, March-May 1954. The French defeat at Dien Bien Phu, and the accompanying destruction of the best elements of the French Union Forces, marked an end of French colonial rule in Indochina. One player assumes the role of the French, the other the role of the Vietminh. The French must attempt to hold the valley fortress; the Vietminh must take it and in the process destroy the French. Citadel consists of the following components: Two sheets of die cut counters, 480 Two 22" x 28" map sheets with hexes superimposed One air chart (white) One turn record chart (blue) Two combat results/terrain effects charts (buff) One scenario information chart (blue) Rules booklet (with unit ID chart on back cover) (Six-sided die is needed, not included) GDW Stock No. 811

Editions

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Credits

Designers

1
Frank Chadwick

Artists

1
Rodger B. MacGowan

Publishers

1
Game Designers' Workshop (GDW Games)

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