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Warplan: Dropshot Ii/iii box art

Warplan: Dropshot Ii/iii

Players

2

Time

?-?

Age

12+

Weight

3.33

Rating

7.53

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game Warplan: Dropshot II/III has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to be constantly aware of and react to others' strategies and turns, leading to frequent interaction. However, the game does not emphasize cooperation as much, with less requirement for players to work together to achieve goals or objectives. Overall, the game has a strong interaction score, making it engaging and competitive.

Replay value

Warplan: Dropshot II/III has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Warplan: Dropshot II/III has a strong replayability score of 7.85.

Luck profile

The final luck score for Warplan: Dropshot II/III is 7.67, indicating a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Turbulent 60's and The End Game, take Bruce Costello's popular simulation of the Cold War turning hot, Warplan Dropshot from the 50's to the 60's and 70's-90's. Dropshot II: The Turbulent 60's scenarios: In the "Berlin, 1961" World War III starts at the Berlin Wall. In "The Cuban Missile Crisis, 1962" what almost happened happens. In "The Six Day War," an accident in the Mediterranean sparks the big one in 1967. In The Czechoslovakian Crisis, 1968" Soviet and NATO clashes escalate into total war. "Border War in the Far East, 1969" has the US getting involved in a nuclear war between China and Russia. Dropshot III: The End Game scenarios: In "Middle East, 1973" the US and the Soviet Union get too involved with the Yom Kippur War. In "1976 - Bolt from the Blue" Kremlin hardliners opt for a preemptive war while everyone is taking détente. "December Surprise - Iran, 1979" has President Carter invading Iran and the Soviets having to react. In "Solidarity - Poland, 1981" the labor movement is crushed and the West reacts. In "Deep Paranoia" a NATO exercise pushes the Soviets too far. "Hardliners Last Gasp, 1987" supposes an alternative end to the Cold War. 400 km/hex on strategic map and 75 km/hex on map of Europe, 2 months/turn, armies. This is a DTP game with die-cut counters. Two 8.5x11 inch strategic hemispheric maps, one 11x17 inch map of Europe, 616 counters, play aids, charts. Warplan: Dropshot II/III was a nominee in the Charles S. Roberts awards for Best Modern Era Boardgame (Charles S. Roberts Awards) for 2005.

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Credits

Designers

1
Bruce Costello

Publishers

1
Schutze Games

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