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Persian Gulf: Battle For The Middle East box art
1986 Ranked #6,114

Persian Gulf: Battle For The Middle East

A modern wargame where superpowers and regional forces compete for political influence and military control in the Middle East. Supporting factions escalates the conflict toward direct intervention, while oil resources shape the ultimate strategic stakes.

Wargames Modern Warfare Wargame Hexagon Grid Simulation

Players

2

Play time

180-300 min

Age

12+

Complexity

3.44/5

Rating

7.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Persian Gulf: Battle for the Middle East: Persian Gulf uses the same rules as the other games in the Third World War series to show a different aspect of modern warfare operations in the deserts and mountains of the middle east.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Persian Gulf: Battle for the Middle East: Persian Gulf uses the same rules as the other games in the Third World War series to show a different aspect of modern warfare operations in the deserts and mountains of the middle east. Persian Gulf includes a special "game within a game", covering the diplomatic, political, and military maneuvers by the Soviet Union and the United States in the Middle East before - and leading to - the general outbreak of the Third World War. Both sides try to gain control of the various Iranian factions and influence the other Middle Eastern nations. As the superpowers' confrontation continues, fighting breaks out between committed factions. Either side can decide to send troops to support their factions; the U.S. may send the Rapid Deployment Force while the Soviet Union may use its forces along its southern borders and in Afghanistan. Each move, however, escalates the conflict until the superpowers are directly fighting one another in the Middle East and their alliances in Europe are mobilizing for war. The four game maps cover the Persian Gulf region in detail. Centered on Iran and Iraq, the maps include bordering areas of Turkey, Saudi Arabia, the USSR, and Afghanistan. Mountains and sand dominate this area of the world, and wilderness rules show the effects of the scarcity of roads on military operations. Vying for control of the nations on these maps are the regional forces and those of the superpowers. These forces range greatly in capabilities: from the poorly-equipped and trained Iranian Revolutionary Guards and Soviet-controlled Afghan Army to the capable Turks to the elite Israeli and Jordanian intervention contingents. The Soviets have large forces available in their southern border regions and in Afghanistan. The small but strong U.S. RDF is on hand, and they can call on B-52 strikes for support. The rules cover the special political and military situations of the Middle East and the various Arab and Arab-Israeli rivalries are shown. Victory conditions take account of the oil resources of the Gulf. Additional rules allow Persian Gulf to be combined and played with the other three games in the Third World War series.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180–300 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
John Astell Frank Chadwick

Artists

2
Rich Banner William H. Keith, Jr.

Publishers

2
Game Designers' Workshop (GDW Games) Hobby Japan