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Tito And His Partisan Army: Yugoslavia, 1941-45 box art

Tito And His Partisan Army: Yugoslavia, 1941-45

Players

2

Time

?-?

Age

12+

Weight

2.68

Rating

5.67

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on direct and strategic confrontation, frequent interaction, and limited cooperation.

Replay value

Tito and His Partisan Army: Yugoslavia, 1941-45 has a high replayability score due to its high variability gameboard, strategic depth, scalability, and decent expansions available. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Tito and his Partisan Army: Yugoslavia, 1941-45 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Tito (and his Partisan Army - Yugoslavia, 1941-45) is an abstract simulation of guerilla warfare in the Balkans during the Second World War. The game portrays all of the elements of this dynamic partisan campaign, which successfully tied down large numbers of Axis troops on occupation duties and eventually helped liberate Yugoslavia and Albania from Axis domination. Originally published in Strategy & Tactics magazine #81, the game included a 22"X34" map, 12 page rulebook, and 200 counters. The maps areas are divided into numerous display boxes (each with their own victory point value) which represent mountains, hideaways, and city objectives. The Yugoslav player gains points for occupying these areas. If the Yugoslav player accumulates more than 600 points over the course of the game (17 turns), he wins... otherwise, the German player does. Errata: see this thread.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Dick Rustin

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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