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Tito And His Partisan Army: Yugoslavia, 1941-45 box art
1980 Ranked #20,763

Tito And His Partisan Army: Yugoslavia, 1941-45

This guerrilla warfare simulation has Yugoslav forces occupy mountains, hideaways, and city objectives to earn more than six hundred points. Axis troops try to deny those areas across seventeen turns, turning control of the map into liberation or defeat.

Wargames Civil War Wargame Area Movement Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.68/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tito (and his Partisan Army - Yugoslavia, 1941-45) is an abstract simulation of guerilla warfare in the Balkans during the Second World War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tito (and his Partisan Army - Yugoslavia, 1941-45) is an abstract simulation of guerilla warfare in the Balkans during the Second World War. The game portrays all of the elements of this dynamic partisan campaign, which successfully tied down large numbers of Axis troops on occupation duties and eventually helped liberate Yugoslavia and Albania from Axis domination. Originally published in Strategy & Tactics magazine #81, the game included a 22"X34" map, 12 page rulebook, and 200 counters. The maps areas are divided into numerous display boxes (each with their own victory point value) which represent mountains, hideaways, and city objectives. The Yugoslav player gains points for occupying these areas. If the Yugoslav player accumulates more than 600 points over the course of the game (17 turns), he wins... otherwise, the German player does. Errata: see this thread.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Dick Rustin

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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