Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher, "Chè: Failed Revolution, Bolivia 1967" is an Area movement wargame: simultaneous combat, NO CRT (though there will be plenty of die rolling), options for both true Offensive and Defensive combat for both players, chrome in the form of special units, rules and die roll modifiers and best of all, only two to four pages of rules so you can get into the game quickly. Once you learn the rules to one game, you will be able to play the other with just a quick run through of the combat rules.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the publisher, "Chè: Failed Revolution, Bolivia 1967" is an Area movement wargame: simultaneous combat, NO CRT (though there will be plenty of die rolling), options for both true Offensive and Defensive combat for both players, chrome in the form of special units, rules and die roll modifiers and best of all, only two to four pages of rules so you can get into the game quickly. Once you learn the rules to one game, you will be able to play the other with just a quick run through of the combat rules. Comments: Its a fast and fun combat wargame where Che Guevara and his guerrillas try to destroy all Government Tactical Combat Groups. The swing in favor of the Bolivians comes in the middle of the game when the powerful US Rangers come in to hunt Che Guevara down.