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Operation Whirlwind: Budapest – November 1956 box art

Operation Whirlwind: Budapest – November 1956

Players

2

Time

?-?

Age

12+

Weight

2.71

Rating

6.62

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The game has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value.

Luck profile

The final luck score for Operation Whirlwind: Budapest – November 1956 is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

October-November 1956: The Communist government of Hungary has fallen. The newly inaugurated president Imre Nagy declares an end to the one-party system and threatens to declare neutrality and pull out of the Warsaw Pact. The Soviet Union cannot tolerate this defection and launches "Operation Whirlwind" - military intervention in Hungary to restore order, culminating in a desperate battle in the streets of Budapest. The game scale uses 8 hours per turn and units are roughly platoon to regiment scale. The 11 x 17" map features an area movement map of downtown Budapest, at a scale of 300 yards to the inch. Besides Hungarian insurgents and Soviet Army troops, optional forces include Soviet paratroops, US Special Forces teams and the 101st Airborne Division. The original 2002 Microgame Design Group edition had 280 unmounted counters, which had to be mounted to make 140 double-sided ones. The 2007 Fiery Dragon reissue has 192 single-sided die-cut counters. The 2015 One Small Step Games edition has a 17x22" map and 140 die-cut, double-sided counters.

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