Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The premise of The Fury of Dracula is very similar to Scotland Yard, but with additional rules for combat, events, and encounters. One player secretly controls Dracula while the other three players are Vampire hunters cooperating to locate and defeat him.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Events
Triggered events alter the shared state, rules, or available choices.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
The premise of The Fury of Dracula is very similar to Scotland Yard, but with additional rules for combat, events, and encounters. One player secretly controls Dracula while the other three players are Vampire hunters cooperating to locate and defeat him. Dracula must move around the countryside, evading the hunters while leaving minions and encounters for them to uncover in his wake. If he can hide six new Vampires in Europe without the hunters destroying them, the dark prince will be declared victorious and rule the day! Meanwhile, the hunters try to locate and destroy Dracula before he succeeds in raising an empire of undead Vampires. When they occupy the same space as a dark minion, a vampire, or even Dracula himself, then a combat system is used to determine the results. Will the hunters be able to stem the tide of darkness, or will Europe be consumed by the Fury of Dracula?