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Vampire Radar box art

Vampire Radar

Players

2-4

Time

?-?

Age

10+

Weight

2

Rating

6.52

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Vampire Radar has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows room for players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Vampire Radar has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player decisions and luck.

Overview

Vampire Radar is a battle between vampire and humans, with 8-9 human pawns starting the game on the square grid map. The vampire is invisible, so there's no vampire pawn, but he IS somewhere on the map. The only clues are from radars. When a human uses a radar, the humans get to know how far the vampire is from the radar. With the clue from the radar and guessing his moves, humans shoot their guns blindly, trying to damage the vampire. Before all bullets are spent or all humans are killed, if the vampire's life is reduced to zero, the humans win. The vampire wins when he kills all the humans or when the humans are out of bullets. The second edition of Vampire Radar has nine 2x2 tiles instead of 36 1x1 tiles, making for faster set-up, and it includes variant rules for the human players. Instead of each human player taking two actions, then the vampire acting twice, each human player takes one action, then they pass the starting marker clockwise, then each human takes another action, then the vampire acts. This change rotates the turn order among the humans. ??????????????????????????????? ????????8?9???????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????0????????????? (This game was first published with an English title "Vampire Rader". However, the correct translation of the Japanese name ?????????? is "Vampire Radar", and the second edition of the game features this title.)

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Yuji Kaneko

Artists

1
Yuji Kaneko

Publishers

2
Japon Brand ???? (Kaboheru)

Linked items

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