Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames. There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.