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Scope Stalingrad box art
2020 Ranked #7,918

Scope Stalingrad

A hidden-information skirmish game has sniper teams rearrange their fronts, search enemy positions, and eliminate valuable targets. Every shot exposes its firing quadrant, so repositioning is essential before opponents locate the shooter.

Wargames Card Game Deduction Hidden Movement Secret Unit Deployment

Players

2-4

Play time

10-15 min

Age

12+

Complexity

1.6/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

SCOPE is a 2 to 4 player game, set in the Battle of Stalingrad, where players take on the role of sniper teams on both sides. The objective of the game is to eliminate the enemy snipers or enemy troops for a total value of points depending on the scenario being played.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

SCOPE is a 2 to 4 player game, set in the Battle of Stalingrad, where players take on the role of sniper teams on both sides. The objective of the game is to eliminate the enemy snipers or enemy troops for a total value of points depending on the scenario being played. A fast and immersive game of 5-15 minutes per match, with various levels of difficulty and rules that are explained in two minutes on the clock. When you try it, you won’t be able to stop playing it. SCOPE is a game of strategy, cunning, and bluffing that will make you feel like a real sniper, searching and selecting your targets, shooting wisely and changing position so as not to be discovered and eliminated. RULES:GAME SET UP: each player places their Area Cards face down, in a rectangular matrix that forms their Front. You can arrange the cards anywhere. The number and type of cards depends on the chosen Scenario. A player can look at their cards whenever they want during the course of the game. OBJECTIVE: The player who first eliminates all the Snipers of the rival team or who first reaches the Objective Points of the chosen Scenario wins. BASIC GAME:Two players alternate turns during the game. In a turn, each player must perform only one of the following two actions: MOVE: the player takes the 4 cards of any Quadrant (group of 2×2 Area Cards) from their Front, and rearrange them as they wish in the same Quadrant. SEARCH: The player reveals an enemy Area Card. If the card contains a Sniper or Unit, the player can Shoot and eliminate it. If you decide to Shoot, remove the Area Card and place it in your scoring zone. Then, place your Shot Card in the center of a Quadrant of your Front where there is at least one Sniper. The removed card is replaced by an Empty Area card of the same Front. If the revealed card is a Decoy the player is obliged to Shoot without removing the Decoy from the Front. The Shot Card represents the loud noise of the shot. It is placed on the Quadrant from where the Sniper has Shot. It remains in that position until the start of their next turn. ADVANCED MODE:Advanced Mode adds rules to the Basic Game, making it a more complete and challenging game experience. In this game mode, Unit Cards provide more actions to choose from in turn, so that the player has more options depending on the allied units present in the Front. Similar to the Basic Game, players can only use only one action per turn. SNIPER: provides the SEARCH (and Shoot) action of the Basic Game. OFFICER: reveal an allied Officer position to gain an extra MOVE action. SCOUT: reveal two adjacent cards without being able to Shoot. MORTAR: reveal an allied Mortar position to attack and eliminate any card (also a Decoy). MACHINE GUN: can Shoot at adjacent cards and stop Infantry assaults. INFANTRY: can invade the enemy Front and return as reinforcements after being eliminated. 3-4 PLAYERS GAME:In 4 Player Games each side is divided into Snipers and Units. So that each player controls one of this Divisions. It is played by teams. The round is divided into 4 turns, in which the corresponding player can only use an action from the cards of their Division. In 3 Player Games a player leads the two Divisions on the same side.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
10–15 min
Age
12+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Juan A. Nácher

Artists

2
Matias Cazorla Rasenjin Hayami

Publishers

1
Draco Ideas

Linked items

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