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Goths Save The Queen box art
2016 Ranked #11,369

Goths Save The Queen

Team communication deduction game has each clan coordinate hidden orders to reach and rescue the queen first. Kings cannot signal their intentions, so Warchiefs must read the battlefield and match commands under pressure.

Card Game Deduction Secret Unit Deployment Simultaneous Action Selection

Players

2-4

Play time

10-20 min

Age

8+

Complexity

2/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Goths Save The Queen, two two-player clans fight to save the Queen hidden in the middle of the table. Each clan is composed of one player giving orders (the King) and another one trying to understand which order has been given (the Warchief).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Goths Save The Queen, two two-player clans fight to save the Queen hidden in the middle of the table. Each clan is composed of one player giving orders (the King) and another one trying to understand which order has been given (the Warchief). To give an order, the King chooses a card and flips it onto the table to reveal two orders on its back, with no clue as to which is the right one. The Warchief checks the battlefield, then tries to choose the right order with a card in hand. When both clans have chosen their cards, all of them are revealed, and if both cards match on a clan, then the order is carried out. Some examples of orders: loading the catapult, firing with the catapult, progressing toward the Queen, looking at hidden cards in the middle to find the Queen, and avoiding traps... Of course, within a clan it is absolutely prohibited to make any sign or say anything to help the partner to guess which order is intended. When playing 1-vs-1 or 1-vs-2, the game is a bit different: The single player team cannot play the same order twice, one turn after another. With multiple copies of Goths Save The Queen, you can compete in a 3-vs-3, 3-vs-4 or 4-vs-4 format.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
10–20 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Vincent Bonnard

Artists

1
Gyom

Publishers

2
Dude Games Sit Down!

Linked items

No published linked games yet.