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Envyra box art

Envyra

Players

2-4

Time

15-25

Age

8+

Weight

1.92

Rating

6.91

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Envyra has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Envyra has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Envyra has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Envyra is a game of wits in which players compete to capture Tiles worth varying number of points. Players can maximize their points by capturing higher value Tiles, but also by collecting specific sets of Tiles worth extra bonus points. The expansion package Equilibrium adds additional opportunities to add points to one’s score by gaining individual Equilibrium Cards. Each round consists of two stages – one where each player secretly and simultaneously selects the Tiles he wants to capture – and another where players reveal their selection and interact. Be careful – Envyra is not a game of chance. The player that best anticipates his opponents’ moves and strategically adjusts in mid-play has the best chance to be the winner. The game ends when the End Tile is captured. Each player can try to end the game when it is most advantageous to him – at that moment he has the most points – making the game more dynamic and strategic. When the game ends, the player with the most points is the winner. If multiple players end with the same point total, the player who gained the most points through collecting specific sets is declared the winner.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Rudy Priecinsky

Artists

1
Rudy Priecinsky

Publishers

1
RUDY3 Publishing

Linked items

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