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Darkness box art
2018 Ranked #12,053

Darkness

Simultaneous action card game has druids compete for artifacts and relics by predicting rival color commitments. The same hand returns each round, making observation and timing more important than luck.

Ancient Card Game Area Majority / Influence Set Collection

Players

2-5

Play time

20-30 min

Age

8+

Complexity

1.25/5

Rating

7.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts. It's a simultaneous action game where players play a progressing amount of colored cards in order to acquire unclaimed artifacts and relics, in a complex, and fun game of prediction, observation, and thought. Game play takes place over the course of six rounds. In each round player try to acquire cards that give them end game points, and special abilities. The objective of the game is to score the most points at the end. Each round is separated into four phases. In the first phase, players place three of their colored cards from their hand in front of them, face down. Then everybody reveals their cards. Next, everybody places two cards down in front of them, and then reveals those. Then players play one final card face down and reveal that one, for a total of six revealed cards. Finally, there is a resolution phase where the players determine who has the largest amount of dominant, and sub-dominant colors for each of the available artifacts, and they are divided up accordingly. Players have the same hand of 15 cards throughout the course of the game, thus limited luck. The 15 cards a comprised of five colors, with three cards of each color. Once a card is played during a round, it is put back in a player's hand at the end of the round and can be played again. On each artifact card this is a dominant, and sub-dominant color. The card goes to the player that has played the most color cards that match the dominant color. In the case of a tie, the player with the largest number of color cards played that match the sub-dominant color gets the card. The reason the game is complex and fun is, there are many different dominant and sub colors on the board at the same time, and people have to predict what other people are going for based on set collection, and the optimization of color specialization. The game ends after six rounds. The person who wins is the person with the most number of points, which is determined by how much of a type a player has in each of their sets, and how many gem relics they have.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–4
Play time
20–30 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Taylor Hayward

Artists

1
Angela Rizza

Publishers

1
Green Meadow Games

Linked items

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