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Ninja Dojo Fight! box art
2015 Ranked #21,587

Ninja Dojo Fight!

A simultaneous-action battle game has rival ninjas secretly choose actions, seek weapons, and fight after three turns each round. The most battle wins after five rounds claims mastery, with a showdown resolving any tie.

Bluffing Card Game Rock-Paper-Scissors Set Collection

Players

2-4

Play time

8-15 min

Age

7+

Complexity

1/5

Rating

5.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The aim in Ninja Dojo Fight! is to prove you're the best Ninja by participating in unsanctioned battles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The aim in Ninja Dojo Fight! is to prove you're the best Ninja by participating in unsanctioned battles. To help you win, you must break into the dojo and look for the best weapon you can find at the break of dawn. The game is made up of five rounds with each round consisting of three turns followed by a battle phase. Each turn has three phases: Select: Each player secretly chooses an action. Reveal: All players simultaneously reveal their chosen action. Resolve: Actions are resolved in ascending order. After three turns, a battle occurs and a new round begins. The player to win the most battles after five rounds is declared the winner. In the event of a tie, the players tied play one additional round, called the showdown; whoever wins the showdown wins the game. --- Ninja Dojo Fight! is a micro game inspired by Entropy. You play as a ninja from one of four rival disciplines. As a ninja in training on your final test, your goal is to win the most battles using the weapons at your disposal. The game play has similarly to the main counterpart Entropy, through the use of simultaneous action selection, but it's not quite the same game. With only 42 cards, it is more thematically and technically accessible than Entropy. The visual design is minimalistic and the cards do not have any text.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
8–15 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Allen Chang Alannah Kearney

Artists

2
Allen Chang Mikhail Yakovlev

Publishers

2
(Web published) Rule & Make

Linked items

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