ABG All Board Games
Ninja Dojo Fight! box art

Ninja Dojo Fight!

Players

2-4

Time

8-15

Age

7+

Weight

1

Rating

5.52

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation.

Replay value

Ninja Dojo Fight! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Ninja Dojo Fight! is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

The aim in Ninja Dojo Fight! is to prove you're the best Ninja by participating in unsanctioned battles. To help you win, you must break into the dojo and look for the best weapon you can find at the break of dawn. The game is made up of five rounds with each round consisting of three turns followed by a battle phase. Each turn has three phases: Select: Each player secretly chooses an action. Reveal: All players simultaneously reveal their chosen action. Resolve: Actions are resolved in ascending order. After three turns, a battle occurs and a new round begins. The player to win the most battles after five rounds is declared the winner. In the event of a tie, the players tied play one additional round, called the showdown; whoever wins the showdown wins the game. --- Ninja Dojo Fight! is a micro game inspired by Entropy. You play as a ninja from one of four rival disciplines. As a ninja in training on your final test, your goal is to win the most battles using the weapons at your disposal. The game play has similarly to the main counterpart Entropy, through the use of simultaneous action selection, but it's not quite the same game. With only 42 cards, it is more thematically and technically accessible than Entropy. The visual design is minimalistic and the cards do not have any text.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Allen Chang Alannah Kearney

Artists

2
Allen Chang Mikhail Yakovlev

Publishers

2
(Web published) Rule & Make

Linked items

No linked items imported yet.