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Baby Clues box art

Baby Clues

Players

2-4

Time

15-30

Age

8+

Weight

1

Rating

6.59

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction with some direct confrontation and strategic depth.

Replay value

Baby Clues has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate. The game scales well with different numbers of players and is relatively easy to learn, making it accessible to a wide range of players. Overall, Baby Clues has a strong replayability score of 7.93.

Luck profile

Baby Clues has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: When the lights switched back on, the prized bottle of milk collection was gone. The suspects are a bunch of incognito babies who try to sneak them out of the mansion. Can you expose your opponent's secret identity and hide yours? Retrieve five bottles of milk and win the game. Baby Clues is a deduction game. Every turn you have to expose a little bit of your identity to plan your escape. Every player receives a secret identity as well as an object they hate. For example, the vampire baby doesn't like garlic, the robot baby doesn't like water, and the dirty baby hates soap. On your turn, you have to pick up objects, but you can never pick the object you hate. Choose your items wisely because every card you collect discloses valuable information about your secret identity. During the game, you constantly have to try to find the balance between unmasking your opponents and picking up all the objects you need to escape. Both give you the opportunity to score points. If somebody tries to unmask you, but they make a mistake, you also score a bonus point, so a little bit of bluffing can also come in handy.

Editions

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Credits

Designers

1
Ally Steven Severi

Artists

1
Ally Steven Severi

Publishers

1
Jumping Turtle Games

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