Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
10-20
Age
8+
Weight
1.23
Rating
6.27
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game 13 Ghosts has a high replayability score, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to its replay value, and while it may not be the easiest game to learn, it offers a rewarding and engaging experience.
The final luck score for 13 Ghosts is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.
The ghosts are fighting over who will rule the haunted mansion. The winner will be the one with the best hiding place! 13 Ghosts is a microgame for 2-4 players in which each player tries to find the ghost hidden in the opponent's crypt. The game consists of thirteen ghost cards (provided in two sets for use in four-player games), each with a number from 1 to 13 and a special ability. When playing, you use the card in your hand and you either play it face up to apply its ability or play it face down, thereby attacking your opponent by trying to guess the number of the ghost in their crypt. Succeed, and they are out of the game. As more and more cards are played and abilities are applied, players try to deduce their opponents' ghosts and remove them from the game. The last player to remain wins.
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