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Shinobi box art

Shinobi

Players

4-6

Time

15-20

Age

10+

Weight

1.4

Rating

5.81

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Shinobi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Shinobi has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Great Daimyo of the Ninja Clans has died in mysterious circumstances, just as it happened with his predecessor, and his predecessor’s predecessor, and so on so forth back to immemorial times. In order to take his place and serve the Shogun, the Daimyos of each clan have started the choosing process, and yes, you are said Daimyos. If you want to become the next Great Daimyo, you only need to manage one thing: Be the last survivor. During your turn in Shinobi Assasins, you must attack the three rivals on your right, giving each of them an attack card face down. As you do so, you must tell each of them which weapon you're attacking them with — but of course this DOESN’T have to be TRUE. Remember, we’re Ninjas. Upon receiving the face-down attack, the assaulted player must mark the kind of attack he’s been told to be receiving by placing a black cube on top of the appropriate weapon icon on the back of the card. If a player has already received two identical attacks from other ninjas, be they true or not, you cannot repeat the same attack a third time. When you attack, you can say whatever you want and gesticulate frantically or subtly wink to another player, anything you deem necessary to confuse them as to which attack you’re really assigning. Remember, deceit will be your most powerful weapon. Once you’ve assigned three of your ninjas to attack your rivals, the following player will do the same. Once all the players have assigned their attacks, each of you will have before you three face-down attack cards, courtesy of the loving clans to your left. Each card will have a cube marking the weapon the attacking ninja is supposedly using. The time has come to use intuition, dodge and denounce.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Josep M. Allué

Artists

1
Siscu Bellido

Publishers

2
GDM Games Japanime Games

Linked items

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