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The Cookie box art

The Cookie

Players

4-6

Time

10-20

Age

10+

Weight

1.6

Rating

6.12

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Cookie has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to each other's actions. While there is some level of cooperation required, it is not a major focus of the game.

Replay value

The Cookie has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. Although it may take some time to learn, the easiness to learn score is relatively low. Overall, The Cookie has a strong replayability score of 7.85.

Luck profile

The Cookie has a moderate level of luck involved in the gameplay. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game's outcome.

Overview

The Cookie is a quick card game that will make you use your detective skills or just take risks. You will be secretly playing as one of the six extraordinary characters, trying to figure out who your target is and staying unexposed at the same time (because one of the players is after you! Pam-pam-paaaaaaam). Each player will have a target character who they'll need to attack and another character, who'll try to attack them. This is defined by the special reminder card. As the game proceeds, each participant will be playing character cards from their hand, giving opponents hints that help them to figure out who their character is. When the player makes up his mind, he can play a special Sword card to attack his target (the player who represents the character he hunts) or a special Shield card to protect himself from someone, who, as he thinks, might attack him. At the end of the round players score victory points for attacking or defending from the right character.

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Editions

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Credits

Designers

1
Igor Videnkov

Artists

1
Vladimir Lopatin

Publishers

1
GaGa Games