allboardgames.com
Not My Fault! box art
2017 Ranked #21,330

Not My Fault!

A bluffing push-your-luck game has players declare increasingly high project progress or call an audit to expose an overclaim. Reaching the completion threshold wins, but earning two red cards lets every other employee blame the failure on you.

Bluffing Card Game Push Your Luck

Players

2-8

Play time

5-15 min

Age

10+

Complexity

1.25/5

Rating

5.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

????????! ("Not My Fault!") is a press your luck/bluffing game in which players are employees of an IT company.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

????????! ("Not My Fault!") is a press your luck/bluffing game in which players are employees of an IT company. A progress report is due, and nobody wants to take the blame if the project cannot be finished! The game consists of a set of 32 cards (generally numbered 0 to 6); it plays in about 10 minutes and supports 2-8 players. The game ends either when the work is completed (with the progress level being 30 or more and the player who put it over the top winning) or when one player receives two red cards; in this case, all other players win because they can blame someone for the failure of the project. On their turn, the player either: Plays a card and declares progress by moving the token to that level of progress on the progress report card. A player can declare only a higher level of progress than the previous player (as the project can only get closer to completion), and can declare only certain levels of progress, i.e., those numbers with a dark background on the progress report card: "5" "8" "12" "17" "23" "30". Once during play, a player can use their yellow card to declare a level without the dark background. Declares an audit. If the player thinks the total value of the cards in the pool is less than the number shown on the progress report, they can declare an audit. If they're right, the previous player receives a red card. If the audit fails and the project is on track, the player who declared the audit gets a red card.

Browse all classifications

Category

2

Mechanism

1

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–8
Play time
5–15 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
??? (Hiroshi Nishimura)

Publishers

1
???? (SPA Game)

Linked items

No published linked games yet.