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Tricks And Treats box art

Tricks And Treats

Players

2-4

Time

?-?

Age

8+

Weight

1.43

Rating

6.07

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Tricks and Treats has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Tricks and Treats offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Tricks and Treats has a strong replayability score of 8.1.

Luck profile

Tricks and Treats has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy.

Overview

Description from the back of the Box: You and your friends have just returned from a fruitful trick-or-treating journey. But now the real fun begins. The grownups have tasked you and your friends to fairly distribute the candy pile. But all of you have something else in mind. Be the one to get the most candy at the end of the game to win! Tricks & Treats is a family-friendly card game for 2-4 players. Gameplay Each player takes turns placing candy into several numbered Halloween candy baskets on the table. The objective is to have the most candy in your basket by the end of the game. The catch is.. if another player can figure out which basket is yours, he/she can tattle on you and bump you out of the game. Goal The goal of the game is to have the most candy at the end of the game or to be the only player left in the game.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Emerson Matsuuchi

Artists

2
Emerson Matsuuchi Drew Rausch

Publishers

2
Nazca Games Trick or Treat Studios

Linked items

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