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Aquarena box art

Aquarena

Players

2-6

Time

20-40

Age

8+

Weight

2

Rating

6.27

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Aquarena has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Aquarena offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, but the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Aquarena has a strong replayability score of 7.8.

Luck profile

Aquarena has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Countryside ponds are little slices of paradise where everything is calm and peaceful. Or so it seems... For pond’s people, this poetic backdrop represents a daily struggle for survival, where it’s “eat or be eaten”! Aquarena shows us what the food chain near a pond looks like. Carefully position your predators around the pond, so they can catch their favorite prey. But beware: they too can fall prey to other predators. A game takes place over 4 rounds, each of which consists of 3 successive phases: Planning, Resolution and Scoring. Planning phase: beginning with the starting player and then in clockwise order, players choose 1 card from their hand which they place on the edge of a Water tile of their choice, discard 1 other card from their hand and draw 2 new cards. Players continue taking turns until they have played 4 cards: the first 2 cards are placed face up and the last 2 cards are placed face down. Resolution phase: the starting player chooses one Water tile and reveals the face-down Predator cards that were placed on it. All cards on the tile are resolved in numerical order, from 1 to 10. When all Predator cards on the tile have been resolved, the next player in clockwise order chooses another Water tile to resolve. Continue like this until all Water tiles have been resolved. Scoring phase: players move their Frog meeple a number of spaces up the score track depending on how many flies and opponent preys they caught. The game ends after the fourth round. The player with the most victory points is the winner.

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