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Internal Affairs box art
2015 Ranked #11,049

Internal Affairs

This hidden-identity elimination game has infiltrators crack secret codes to expose enemy loyalties. Action cards can transfer identity cards, so an apparent ally may change sides before a team can secure victory.

Bluffing Card Game Player Elimination Team-Based Game

Players

2-8

Play time

20-35 min

Age

8+

Complexity

1.83/5

Rating

6.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A team of infiltrators from the triad penetrated the police force. However, the police also has sent a team of undercover agents to infiltrate the triad.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A team of infiltrators from the triad penetrated the police force. However, the police also has sent a team of undercover agents to infiltrate the triad. Ten years later, they are still undercover, but their minds have been twisted by the temptation of power, authority and money — and nobody is certain about their original roles anymore. Both groups learn that they have been infiltrated and want to ferret out the moles. Each mole has a secret code to lock their identity file, and once the code is cracked their identity is fully revealed. The battle of wits starts now. Either exposing the enemy or taking the chance to change the identity for good can save their lives as long as nobody knows who is who! Internal Affairs is an intense elimination game between infiltrators from both the Triad and the Police Force Infiltrator. Each player has a set of secret ID cards which determine that player's allegiance. Each player also has a secret code, which when cracked reveals the player's real ID. At the beginning of the game, each player has five code cards and chooses three of them to be the secret code that locks the identity file. During their turn, players try to crack other players' codes to find out who is who and get their team to victory. Due to action cards, though, ID cards may be passed from player to player and this may change each player's allegiance. Players must be quick to win, as otherwise they may end up in the losing team when they least expect it. Internal Affairs is designed for 5-8 players, but alternative rules have been included to allow for play with 2-4.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
6–8
Play time
20–35 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

3
Edward Chan Dark Chan Zero Cheung

Artists

1
Tommy Ng

Publishers

1
Capstone HK Ltd.

Linked items

No published linked games yet.