Table feel
The Last Station has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Players
5-12
Time
20-45
Age
16+
Weight
2.5
Rating
8.30
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The Last Station has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
The Last Station has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
The Last Station has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.
The Last Station is game of intrigue and deduction set in the times of "Reza Shah" in Iran in which players are trying to survive on the last train home. Story: January of 1944 before midnight, at a train station between Sari and Tehran. A culprit is going to be transferred in a faraway train station in the heart of the mountains. you are with 11 other strangers. Everybody has a reason, but there cannot be more than two reasons! As you are waiting at the station, you start to look at one another doubtfully. Everyone`s trying to be cautious. Everybody knows it is not accidental for this suspicious crowd to gather at a station in the middle of nowhere at this time of the night! ONLY ONE LEAVES ALIVE! The game is played over a several rounds in each players try to guess others identity and use their abilities to survive.
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