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Dracula's Feast box art

Dracula's Feast

Players

4-8

Time

10-15

Age

10+

Weight

1.38

Rating

6.84

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Dracula's Feast offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Dracula's Feast has a strong replayability score of 7.95.

Luck profile

Dracula's Feast has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Dracula, bored and hungry, has thrown a masquerade ball, and invited all the townsfolk for dinner (and maybe a few for dessert). The problem: Some monsters in clever disguises have crashed the party. The bigger problem: Van Helsing is afoot, and everything is at stake. It's murder on the dance floor, but which monster will divert attention to the others and have the feast to themselves? Will the Werewolf sate its hunger? Will Dr. Jekyll unleash her wild side? Or will Van Helsing save the townspeople and ruin the party for everyone? Dracula's Feast is social game of logical deduction for 4 to 8 players. It takes 5 minutes to learn, and less than 10 minutes to play. Each turn, players guess, or dance with another player. Once they have enough information, they reveal their role and accuse the entire party - but certain characters have unique victory conditions, and so it's a race against the rest of the party to be the first to win.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Peter C. Hayward

Artists

1
Tania Walker

Publishers

3
(Web published) Blue Beard Entertainment Jellybean Games