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Growl box art
2019 Ranked #6,056

Growl

A hidden-team card game where villagers distribute bites and wounds while wolves secretly spread infection at night. Survival depends on managing damage and identifying allies, because the final growl reveals whether humans or wolves control the village.

Bluffing Card Game Move Through Deck Player Elimination

Players

4-10

Play time

10-15 min

Age

10+

Complexity

1.33/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to "turn" the others.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to "turn" the others. When Night falls, everyone secretly passes cards to their neighbors! 4-10 players (up to 15 with more cards) all claim to be innocent humans, but one (or more) of them is Wolf Zero, the original werewolf that wants to infect the village! The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to any (other) player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead), or cards that cancel other cards. When a Night card is revealed, the full moon comes out and werewolves and humans get to pass cards anonymously, which is how the infection spreads and turns humans into wolves. Charms negate Bites and Salves negate Wounds. 3 Wounds (net) kill either a human or a werewolf. 3 Bites (net) turn a human into a werewolf, and only wolves can pass Bites at night. When the deck is exhausted at the end of the third night, Wolf Zero(es) begins to GROWL and slowly other wolves (even dead wolves) join the growl! If any humans are left alive, all humans (even dead ones) win. If all the players who are still alive are growling, all wolves (including dead ones) win!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
5
Play time
10–15 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Joey Vigour

Artists

2
Angelina Chernyak Rob Joseph

Publishers

1
Vigour Games

Linked items

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