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Growl box art

Growl

Players

4-10

Time

10-15

Age

10+

Weight

1.33

Rating

6.57

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Growl has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Growl has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Growl has a strong replayability score of 7.9.

Luck profile

Growl has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to "turn" the others. When Night falls, everyone secretly passes cards to their neighbors! 4-10 players (up to 15 with more cards) all claim to be innocent humans, but one (or more) of them is Wolf Zero, the original werewolf that wants to infect the village! The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to any (other) player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead), or cards that cancel other cards. When a Night card is revealed, the full moon comes out and werewolves and humans get to pass cards anonymously, which is how the infection spreads and turns humans into wolves. Charms negate Bites and Salves negate Wounds. 3 Wounds (net) kill either a human or a werewolf. 3 Bites (net) turn a human into a werewolf, and only wolves can pass Bites at night. When the deck is exhausted at the end of the third night, Wolf Zero(es) begins to GROWL and slowly other wolves (even dead wolves) join the growl! If any humans are left alive, all humans (even dead ones) win. If all the players who are still alive are growling, all wolves (including dead ones) win!

Editions

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Credits

Designers

1
Joey Vigour

Artists

2
Angelina Chernyak Rob Joseph

Publishers

1
Vigour Games