allboardgames.com
Patriots & Redcoats box art
2018 Ranked #11,272

Patriots & Redcoats

This hidden-identity card game has Patriots and Redcoats locate and assassinate opposing leaders or win battlefield victories. Spies and turncoats create mistrust, turning a Revolutionary War conflict into a bluffing contest.

Party Games American Revolutionary War Bluffing Player Elimination Secret Unit Deployment

Players

4-10

Play time

15-25 min

Age

8+

Complexity

1.71/5

Rating

6.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Welcome to 1776. It is July 4th.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Welcome to 1776. It is July 4th. The ink of a feathered quill pen begins to dry from last of the fifty-six men. It is done, the final signature on the Declaration of Independence. Are these signers on the verge of forming a great nation, or did they just seal their fate on a hangman's noose? Only time will tell. In America’s thirteen colonies, these patriots will defy a king, a kingdom, and the world. But defiance is only the first part of the story. Fighting a war against the greatest military in the world is quite something else…. In Patriots and Redcoats, the players take on the roles of the Americans fighting to win independence and the British fighting to stop the rebellion. Players are secretly assigned to the Patriots team or the Redcoats team. A team wins by locating and assassinating the opposing Leader or by winning four Victories on the Battlefield. Watch out—there are spies and turncoats among you, and war by its nature can take on a character all its own in this bluffing, take-that, hidden-identity card game about the Revolutionary War.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
5–10
Play time
15–25 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Tom Butler

Artists

1
Nicholas Avallone

Publishers

1
Green Feet Games

Linked items

No published linked games yet.