Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Players
4-8
Time
15-35
Age
10+
Weight
1.49
Rating
6.45
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
The game Secrets has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. With different experiences each time, room for improvement in strategy, and adaptability to various player counts, the game offers a fresh and engaging experience.
The final luck score for Secrets is 5.67, indicating a moderate influence of luck in the game. While random elements have a notable impact on the game outcome, players also have substantial ability to mitigate luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points. On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win. The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.