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Leaders Of Euphoria: Choose A Better Oppressor box art
2017 Ranked #5,472

Leaders Of Euphoria: Choose A Better Oppressor

A social deduction game has rival factions investigate identities, recruit allies, and banish opponents from a young dystopia. Banished figures gain a new objective, so removing someone does not remove their influence.

Bluffing Card Game Memory Take That

Players

4-8

Play time

15-35 min

Age

12+

Complexity

1.91/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As the city of Euphoria was being established, the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As the city of Euphoria was being established, the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it. Since it has become clear that the two factions cannot share control, it is time for you to pick a side. Choose your faction, find your allies, banish those who oppose you, and ensure your place at the top of the dystopian society to follow. Now it's your chance to Choose a Better Oppressor! Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop, but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria, when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who's on their team and who's not. Instead of the equipment cards from Good Cop Bad Cop, players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria, you can use your turn to Hide one of your Recruit cards, which is important because, unlike Good Cop Bad Cop, you may not use important actions without having a hidden recruit to expose. Also, there is no player elimination like there was in GCBC, as players who are banished from the city become Wastelanders and have a new victory condition.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
5–8
Play time
15–35 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Brian Henk Clayton Skancke

Artists

3
Jacqui Davis Adrienne Ezell Kristopher Hammes

Publishers

1
Overworld Games

Linked items

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