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Sideshow Swap box art

Sideshow Swap

Players

2-8

Time

10-45

Age

8+

Weight

1.67

Rating

6.88

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Sideshow Swap has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, increasing replay value. The game also provides deep strategic possibilities and room for improvement in player strategy. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Sideshow Swap has a strong replayability score of 7.8.

Luck profile

Sideshow Swap has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sideshow Swap is an original, deduction-style party game based on cunning and chance. Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins! -description from designer

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Phillip James (II) Adam Stevenson

Artists

1
Phillip James (II)

Publishers

2
(Self-Published) Games by Bicycle

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