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Timebomb box art

Timebomb

Players

4-8

Time

1-30

Age

10+

Weight

1.05

Rating

7.15

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Timebomb has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Timebomb provides a fresh and engaging experience with a high replayability factor.

Luck profile

The final luck score for Timebomb is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each player will be assigned a secret identity, Agent or Terrorist. The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode. Each player will be dealt wire cards, which he will see and then will shuffle. Starting with the first player, he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb. The game ends if all the success cards are revealed (agents win), the explosion card is revealed (terrorists win), or the 4th round ends without the bomb being defused (terrorists win).

Editions

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Credits

Designers

1
?? ?? (Yusuke Sato)

Artists

4
326 David Arenas Biboun Paco Dana

Publishers

4
Arclight Games GoKids ???? IELLO Primigenio