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Let's Call The Exorcist box art
2022 Ranked #17,139

Let's Call The Exorcist

A social deduction game where innocents seek holy artifacts while possessed players try to expose cursed ones. Players reveal one another’s known cards through a scavenger hunt, making discussion useful but trust dangerous as competing thresholds approach.

Bluffing Deduction Hidden Roles Traitor Game

Players

4-8

Play time

20-45 min

Age

14+

Complexity

1.5/5

Rating

6.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A SPIRITED SOCIAL DEDUCTION EXPERIENCE! Dad has brought home a collection of rare artifacts from his latest excavation, and now pesky demons have possessed some of the children!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A SPIRITED SOCIAL DEDUCTION EXPERIENCE! Dad has brought home a collection of rare artifacts from his latest excavation, and now pesky demons have possessed some of the children! Mom called the priest, who devised a scavenger hunt to find which of the artifacts brought the demons into the house, and which can help dispel the mischievous monsters. Each player is secretly either an Innocent helping to gather the Holy Artifacts, or a Possessed attempting to trick the group into revealing Cursed Artifacts. Mixed in with the Artifacts are Blessings that can award points during the game and demonic Mischief to distract the children from the hunt. Played over 3 rounds, players are dealt cards to study, then shuffle and line up in front of themselves. On their turn, they'll select another player's face card to be revealed, then follow its instructions. The chosen player will then select another player's card to reveal. Cards are revealed in this way until enough Holy or Cursed Artifacts are exposed. Each player will have knowledge of some of the cards, and to accomplish your goals you’ll need to discuss what you know with the group. Just be careful who you trust... -description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
4–8
Play time
20–45 min
Age
14+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

3
Cory Jones Ben Stoll Mataio Wilson

Artists

1
Robb Mommaerts

Publishers

1
Cryptozoic Entertainment

Linked items

No published linked games yet.