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Passengers box art
2022 Ranked #17,671

Passengers

A team bluffing game where players secretly place souls and demons into boats, gain clues, then vote on which boat to send out. Tactical communication and silence shape whether a team can safely score its passengers.

Bluffing Deduction End Game Bonuses Hidden Roles

Players

4-8

Play time

30-50 min

Age

12+

Complexity

1.8/5

Rating

7.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

On the riverbanks of Limbo, cloaked and masked individuals patiently wait for a sign from you. At a wave of your hand, you will place them in one of the boats that are bobbing on the oddly colored water below.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

On the riverbanks of Limbo, cloaked and masked individuals patiently wait for a sign from you. At a wave of your hand, you will place them in one of the boats that are bobbing on the oddly colored water below. Most of these figures are honest and good Souls that try to reach the eternal bliss of the Afterlands beyond. Some, however, are devious Demons that hope to get smuggled across by one of your corrupted colleagues! So who do you trust and why? Which boat can be safely sent out? Or maybe it's you that is working in secret with the other Demon smugglers in play... Each round, passengers are placed facedown in one of two boats. When placed, unique Gifts are collected that will help their owner to figure out who might be trusted and which boat will score highest for their team. Finally, all players will vote on the boat that they will sent out to the Afterlands. Passengers is a game of tactical communication, about knowing when to share information and when to remain silent. When to be honest and when to bluff in order for your team to win. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
5–8
Play time
30–50 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Joost Das

Artists

1
Joost Das

Publishers

1
FableSmith

Linked items

No published linked games yet.