ABG All Board Games
Perspective box art

Perspective

Players

1-4

Time

5-15

Age

9+

Weight

1.88

Rating

5.89

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Catan offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, Catan offers a good balance between easiness and depth. Overall, it has a strong replayability score of 7.85.

Luck profile

Catan has a moderate level of luck influence. Random elements such as dice rolls play a notable but not exclusive role in determining the game outcome. While players have some ability to mitigate the effects of luck through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Perspective is a competitive game of memory, deduction, and limited knowledge.. There are unique sets of rules for two, three, and four players. The winner is the player who manages to match the colors on the back of their double sided cards with their goal pattern. You must maintain the perspective of the cards so that you never see the back side of your own cards. Perspective can be played with 2 to 4 players or as a solitaire game. 2-4 player games are played with a hand of 3 cards. Each card is double-sided, so when held one side is facing toward the player and the other is facing their opponents. The front side of the cards will determine what actions a player may take. When a card is played, it is placed into the Used Pile with the front side of the card face up. Each player has a goal card placed in front of them on the table, their objective is to get the Back Side of their hand to match the colors and order of their goal hand. At any point during a player’s turn, they may lay down their 3 cards without tampering to see if their goal is met. If the player’s cards do not match the goal card, they are eliminated from the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Andrew Voigt

Artists

1
Adelheid Zimmerman

Publishers

1
Minion Games

Linked items

No linked items imported yet.