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Cat Town box art
2016 Ranked #15,890

Cat Town

A memory and hand-management game has visitors explore blocks, find cats, collect matching items, and play travel notes for points. Deck manipulation and uncertain reveals make each move a choice between a safer search and a gamble.

Animals Card Game Hand Management Animals: Cats

Players

2-4

Play time

15-30 min

Age

8+

Complexity

1.5/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town. Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions: Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand. Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon. Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is also worth 1 points. The first player to score 6 points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
15–30 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Jog Kung

Artists

3
Lauren Hsiu A Kuan Aboo Yang

Publishers

1
TWOPLUS Games

Linked items

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