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Nut Job box art

Nut Job

Players

2-4

Time

10-15

Age

5+

Weight

1

Rating

6.75

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Nut Job has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. Overall, it offers a highly replayable experience with a score of 7.8 out of 10.

Luck profile

The final luck score for Nut Job is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, the game outcome is influenced by both luck and player strategy.

Overview

In Le Bois des Couadsous, you have a forest to cross to find lots of hazelnuts, and the first player to find five nuts wins the game. On the table, you have a grid of 3x3 forest cards. The backs of each card are identical, and on the front they feature one of three images — mushroom, leaf or stone — in one of three colors: yellow, red or blue. In the twelve spaces adjacent to this grid are placed cards showing 1-3 hazelnuts. A player starts: he puts his squirrel card before a row/column of his choice and cross it by announcing out loud what he thinks on the back of the forest card. It begins with the first card, the player announces for example "leaf" or "yellow" (according if the elements or colors are in play) then turns the card over and compares the guess to the actual picture. Initially, we discover, that the cards are random. If the guess it correct, the player continues the path to the hazelnuts that await us on the other side. If it is wrong, it stops there, and the next player start. If the next player starts on the same row/column, he already knows what there is on the front of this card, unless he remembers more since it was the visible item at the beginning...! Players play with colors or the elements: initially it is them who choose. But as soon as a player has reaches a nut, everyone changes: those who played on the elements switches to colors and vice versa. One must therefore be remember everything and well remember what others reveal!

Editions

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Credits

Designers

1
Blaise Muller

Artists

2
Katarzyna Babis Jonathan Munoz

Publishers

4
Albi AURUM, Inc. Eagle-Gryphon Games HUCH!

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