Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Players
2-4
Time
10-15
Age
4+
Weight
1.25
Rating
6.33
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Schloss Schlotterstein: Das Kartenspiel has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, and the expansions add new content and gameplay elements. Players have room to improve their strategy over time, and the game adapts well to different player counts. Although it may not be the easiest game to learn, it offers a good balance between easiness and depth.
The final luck score for Schloss Schlotterstein: Das Kartenspiel is 5.33, indicating a balanced mix of luck and strategy. The game has a moderate impact of randomness, with random elements like card draws influencing the outcome. However, players have a substantial ability to mitigate luck through strategic decisions and planning. The game's overall luck dependence is average, with a balanced mix of luck and player strategy determining the outcome.
Twenty inhabitants are living at Shiver-stone Castle. In each round a spook card showing 12 inhabitants is placed face up. The players try to remember these inhabitants. Once the card is turned over again, one by one the players frighten an inhabitant they think they have seen on the spook cards. At the end of the round, for each inhabitant they recognized the players move their ghost one square ahead on the ghost path. However, for each wrong inhabitant the have to move their ghost backwards. The aim of the game is to move the furthest ahead on the spook path. Source: "Game Idea" from the book rulese.
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