Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Memory
Remember previously revealed information, positions, or sequences.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.